Explore AR/VR headsets for educators that can transform classrooms, enabling interactive 3D lessons and virtual field trips that enhance engagement and deepen learning.
Analyze and compare the features, capabilities, and educational applications of leading AR/VR headsets, demonstrating an understanding of their unique advantages and limitations in immersive learning environments.
Demonstrate proficiency in setting up and using Meta Quest 2 and 3 headsets for educational purposes, including exploring available apps and creating immersive learning experiences.
Evaluate future trends in AR/VR headset development, including glasses and projection technologies, and predict their potential impact on industries such as education, healthcare, and entertainment.
Critically assess the role of AR/VR headsets in content creation, exploring their effectiveness in engaging learners and enhancing the overall learning experience through immersive technology.
Develop and present a conceptual proposal for integrating future AR/VR technologies, such as Google Glasses, into classroom settings or professional training programs, based on industry trends discussed in the course.
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